

When the lights come back on however, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to Mental's throne, implying that he actually tricked Sam in order to escape in his starship into deep space (in the Xbox version, the game doesn't show this scene). After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. Mental tries to reveal to Sam that he is his father, but Sam interrupts by shooting him, thus silencing Mental forever. Sam finally encounters Mental in person while the lights are off. From there, Sam battles more of Mental's hordes until he reaches the Mental Institution, Mental's home, after disabling it and into Mental's throne room. He ends up in a thriving megacity called Siriusopolis, the city in which Mental is hiding. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove the protective shield on Sirius, which was a last line of defense for the Sirians against Mental. When the medallion is finally complete, Sam will then be ready to begin the final assault against the greatest enemy of humanity: Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. Confused at the moment and with nothing better to do, Sam accepts the mission. The Council instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". All the planets (except the planet Kleer) are populated by friendly, bobble-headed humanoids, but the problem is that all the planets are under Mental's control. The Council reveals to Sam that he must collect all five pieces of an ancient Medallion, each held by various groups on five different planets, and states that once Sam has the entire medallion, Mental will be vulnerable.
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The game begins with Sam being summoned before the Sirian Great Council, where the Council provides him with guidance on how to accomplish his goal to defeat Mental.
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In the end, though, the unique look, generous free content, easy installation, and multiplayer gameplay push the scales in favor of Sam Stone.The game's story picks up shortly after the end of Serious Sam: The Second Encounter, with Serious Sam continuing his goal to defeat his arch nemesis, Mental. The goofy platform-hopping mid-mission nearly cost this demo a top rating. Colorful graphics and bright areas are a welcome change from conventional shooters, but a few invisible landscape barriers detract from the wide-open feel of the Seriousopolis Uptown level. Although there's a bit more of a mission-based feel than in the original, the missions are mostly blasting enemies until they're all gone, then moving on to the next checkpoint. However, the environments are impressive, the interface is easy to navigate, and gameplay is smooth even at the highest video settings. The Serious Sam II engine isn't as sophisticated as shooters like Half-Life 2 and Doom 3 (which retail for twice as much), so you won't get fancy extras such as rag-doll physics. You just blow away the bizarre foes until you wear yourself out. If you like first-person shooters, but camping in a dark corner for hours waiting for the perfect opportunity to fire a sniper shot through your enemy's skull is your idea of video-game hell, this sequel might be right up your alley.
